Search
Telegram’s Gaming: Have Indie Games Found a New Love?

Messaging platforms are increasingly exploring new roles within the digital economy, extending their reach into entertainment and interactive experiences. Emerging models are prompting fresh discussion around developer access, user engagement, and sustainable growth across mobile ecosystems. As industry perspectives evolve, new opportunities and challenges are coming into focus. MEF CEO Dario Betti explains what this shift signals for the wider mobile landscape.

As messaging platforms evolve beyond simple communication tools, Telegram has emerged as a surprising contender in the mobile gaming space.

With nearly 1 billion monthly active users and a growing ecosystem of “mini apps,” Telegram is positioning itself as a launchpad for indie game developers. But can it sustain this momentum and compete with entrenched players like WeChat, WhatsApp, and Facebook Messenger?

A Platform Built for Indie Developers

However, sustaining user engagement, ensuring developer profitability, and competing with giants like WeChat and WhatsApp will require continued innovation and strategic partnerships.”

Telegram’s mini apps are lightweight, web-based applications that run directly within chats. Unlike traditional mobile games that require downloads and app store approvals, Telegram games can be launched instantly via a link or bot. This frictionless experience has proven effective in driving viral adoption. Games like Notcoin and Hamster Kombat reached tens of millions of users within weeks, with the latter reportedly surpassing 239 million users by mid-2024.

For developers, Telegram offers a compelling value proposition. The platform charges no commission on in-app purchases. Instead, users buy Telegram’s in-app currency, Stars, through Apple or Google’s payment systems. While app stores still take their standard 30% cut, Telegram allows developers to keep the remaining 70%. Developers can also reinvest Stars into Telegram’s ad platform, effectively recouping the app store fee through ad credits.

This model stands in contrast to traditional app stores and platforms like Facebook Messenger, which typically take a 30% commission. Discord, by comparison, offers a more developer-friendly 10% cut on in-app purchases within its Activities feature.

Monetization: Promise vs. Reality

Despite the zero-commission headline, Telegram’s monetization model has its complexities. The exchange rate for Stars can vary, and developers often receive less than the full value of user purchases after accounting for app store fees and conversion rates. For example, a $2.40 purchase might yield only $1.30 in developer revenue.

Moreover, many of Telegram’s early gaming successes have been tied to crypto-based incentives. Games like Notcoin and Hamster Kombat attracted users with the promise of token rewards, leading to rapid growth but also raising concerns about sustainability. Once the financial incentives faded, user engagement often dropped sharply.

Telegram is now encouraging more sustainable monetization strategies. Developers can offer subscriptions, premium features, and even integrate advertising through third-party networks. The platform also introduced an affiliate program, allowing influencers and channel owners to earn a share of revenue by referring paying users.

Business Models and Scalability

Across platforms, monetization strategies vary:

  • In-App Purchases remain the most common model. WeChat’s seamless integration with its payment system makes it particularly effective. Telegram’s Stars system is promising but still maturing.
  • Subscriptions offer recurring revenue. Discord’s Nitro and Telegram’s support for premium features show potential, though adoption remains limited.
  • Advertising is lucrative at scale. WeChat’s ad network generates significant revenue, while Telegram’s lack of a native in-game ad platform may limit its appeal to developers.
  • Direct Carrier Billing has proven effective in markets with low credit card penetration. KakaoTalk and Facebook Messenger leveraged this to boost in-game spending. Telegram has yet to integrate this option.
  • Crypto Payments are a double-edged sword. While they attract users and offer innovative monetization paths, they also introduce volatility and regulatory challenges.

Conclusion

Telegram’s foray into gaming is bold, developer-friendly, and potentially transformative. Its open platform and innovative monetization model offer a fresh alternative to the walled gardens of traditional app stores. However, sustaining user engagement, ensuring developer profitability, and competing with giants like WeChat and WhatsApp will require continued innovation and strategic partnerships.

For MEF members, the rise of Telegram as a gaming platform underscores the growing convergence of messaging, payments, and content. As the ecosystem matures, those who engage early may find new avenues for growth in this evolving digital frontier.

Please download the forthcoming Telegram Games report for MEF Members (see the Insights/Report Section of our website at www.mef.mobi)

Dario Betti

MEF CEO

  

MEF TV
Telegram’s Gaming: Have Indie Games Found a New Love?

Related News

Amet sit varius arcu turpis ipsum velit. A cras tristique sed pretium eget egestas quis velit. Nibh tempus eu tellus bibendum tellus quis. Et id consectetur nulla nunc at vel cursus elementum adipiscing. Lorem tortor nisl.
All news

Apply to speak at:

Telegram’s Gaming: Have Indie Games Found a New Love?

Apply to speak at: