Messaging platforms are increasingly exploring new roles within the digital economy, extending their reach into entertainment and interactive experiences. Emerging models are prompting fresh discussion around developer access, user engagement, and sustainable growth across mobile ecosystems. As industry perspectives evolve, new opportunities and challenges are coming into focus. MEF CEO Dario Betti explains what this shift signals for the wider mobile landscape.
As messaging platforms evolve beyond simple communication tools, Telegram has emerged as a surprising contender in the mobile gaming space.
However, sustaining user engagement, ensuring developer profitability, and competing with giants like WeChat and WhatsApp will require continued innovation and strategic partnerships.”
Telegram’s mini apps are lightweight, web-based applications that run directly within chats. Unlike traditional mobile games that require downloads and app store approvals, Telegram games can be launched instantly via a link or bot. This frictionless experience has proven effective in driving viral adoption. Games like Notcoin and Hamster Kombat reached tens of millions of users within weeks, with the latter reportedly surpassing 239 million users by mid-2024.
For developers, Telegram offers a compelling value proposition. The platform charges no commission on in-app purchases. Instead, users buy Telegram’s in-app currency, Stars, through Apple or Google’s payment systems. While app stores still take their standard 30% cut, Telegram allows developers to keep the remaining 70%. Developers can also reinvest Stars into Telegram’s ad platform, effectively recouping the app store fee through ad credits.
This model stands in contrast to traditional app stores and platforms like Facebook Messenger, which typically take a 30% commission. Discord, by comparison, offers a more developer-friendly 10% cut on in-app purchases within its Activities feature.
Despite the zero-commission headline, Telegram’s monetization model has its complexities. The exchange rate for Stars can vary, and developers often receive less than the full value of user purchases after accounting for app store fees and conversion rates. For example, a $2.40 purchase might yield only $1.30 in developer revenue.
Moreover, many of Telegram’s early gaming successes have been tied to crypto-based incentives. Games like Notcoin and Hamster Kombat attracted users with the promise of token rewards, leading to rapid growth but also raising concerns about sustainability. Once the financial incentives faded, user engagement often dropped sharply.
Telegram is now encouraging more sustainable monetization strategies. Developers can offer subscriptions, premium features, and even integrate advertising through third-party networks. The platform also introduced an affiliate program, allowing influencers and channel owners to earn a share of revenue by referring paying users.
Across platforms, monetization strategies vary:
Telegram’s foray into gaming is bold, developer-friendly, and potentially transformative. Its open platform and innovative monetization model offer a fresh alternative to the walled gardens of traditional app stores. However, sustaining user engagement, ensuring developer profitability, and competing with giants like WeChat and WhatsApp will require continued innovation and strategic partnerships.
For MEF members, the rise of Telegram as a gaming platform underscores the growing convergence of messaging, payments, and content. As the ecosystem matures, those who engage early may find new avenues for growth in this evolving digital frontier.
Please download the forthcoming Telegram Games report for MEF Members (see the Insights/Report Section of our website at www.mef.mobi)